<?xml version="1.0" encoding="UTF-8"?>
<tagfile>
    <compound kind="class">
        <name>QAmbientSound</name>
        <filename>qambientsound.html</filename>
        <base>QObject</base>
        <member kind="enumeration">
            <name>Loops</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>Loops-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>Infinite</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>Loops-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Once</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>Loops-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAmbientSound</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>QAmbientSound</anchor>
            <arglist>(QAudioEngine *engine)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>autoPlayChanged</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>autoPlay-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>loopsChanged</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>loops-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pause</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>pause</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>play</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>play</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAutoPlay</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>autoPlay-prop</anchor>
            <arglist>(bool autoPlay)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLoops</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>loops-prop</anchor>
            <arglist>(int loops)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSource</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;url)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVolume</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>volume-prop</anchor>
            <arglist>(float volume)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sourceChanged</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>stop</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>stop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>volumeChanged</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>volume-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAudioEngine *</type>
            <name>engine</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>engine</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>source</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>autoPlay</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>autoPlay-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>volume</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>volume-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>loops</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>loops-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="bool">
            <name>autoPlay</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>autoPlay-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>loops</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>loops-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>source</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>volume</name>
            <anchorfile>qambientsound.html</anchorfile>
            <anchor>volume-prop</anchor>
            <arglist></arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAudioEngine</name>
        <filename>qaudioengine.html</filename>
        <base>QObject</base>
        <member kind="enumeration">
            <name>OutputMode</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>OutputMode-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>Surround</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>OutputMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Stereo</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>OutputMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Headphone</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>OutputMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAudioEngine</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>QAudioEngine</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAudioEngine</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>QAudioEngine-1</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAudioEngine</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>QAudioEngine-2</anchor>
            <arglist>(int sampleRate, QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>distanceScaleChanged</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>distanceScale-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>masterVolumeChanged</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>masterVolume-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>outputDeviceChanged</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>outputDevice-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>outputModeChanged</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>outputMode-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pause</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>pause</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pausedChanged</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>paused-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>resume</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>resume</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDistanceScale</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>distanceScale-prop</anchor>
            <arglist>(float scale)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMasterVolume</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>masterVolume-prop</anchor>
            <arglist>(float volume)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setOutputDevice</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>outputDevice-prop</anchor>
            <arglist>(const QAudioDevice &amp;device)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setOutputMode</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>outputMode-prop</anchor>
            <arglist>(QAudioEngine::OutputMode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPaused</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>paused-prop</anchor>
            <arglist>(bool paused)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRoomEffectsEnabled</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>setRoomEffectsEnabled</anchor>
            <arglist>(bool enabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>start</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>start</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>stop</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>stop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAudioEngine</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>dtor.QAudioEngine</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAudioDevice</type>
            <name>outputDevice</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>outputDevice-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAudioEngine::OutputMode</type>
            <name>outputMode</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>outputMode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>paused</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>paused-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>roomEffectsEnabled</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>roomEffectsEnabled</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>distanceScale</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>distanceScale-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>masterVolume</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>masterVolume-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>sampleRate</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>sampleRate</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="float">
            <name>distanceScale</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>distanceScale-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>masterVolume</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>masterVolume-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QAudioDevice">
            <name>outputDevice</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>outputDevice-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="OutputMode">
            <name>outputMode</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>outputMode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
            <name>paused</name>
            <anchorfile>qaudioengine.html</anchorfile>
            <anchor>paused-prop</anchor>
            <arglist></arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAudioListener</name>
        <filename>qaudiolistener.html</filename>
        <base>QObject</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAudioListener</name>
            <anchorfile>qaudiolistener.html</anchorfile>
            <anchor>QAudioListener</anchor>
            <arglist>(QAudioEngine *engine)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qaudiolistener.html</anchorfile>
            <anchor>setPosition</anchor>
            <arglist>(QVector3D pos)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRotation</name>
            <anchorfile>qaudiolistener.html</anchorfile>
            <anchor>setRotation</anchor>
            <arglist>(const QQuaternion &amp;q)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAudioListener</name>
            <anchorfile>qaudiolistener.html</anchorfile>
            <anchor>dtor.QAudioListener</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAudioEngine *</type>
            <name>engine</name>
            <anchorfile>qaudiolistener.html</anchorfile>
            <anchor>engine</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
            <name>rotation</name>
            <anchorfile>qaudiolistener.html</anchorfile>
            <anchor>rotation</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>position</name>
            <anchorfile>qaudiolistener.html</anchorfile>
            <anchor>position</anchor>
            <arglist>() const const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QAudioRoom</name>
        <filename>qaudioroom.html</filename>
        <base>QObject</base>
        <member kind="enumeration">
            <name>Material</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>Transparent</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>AcousticCeilingTiles</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>BrickBare</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>BrickPainted</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ConcreteBlockCoarse</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ConcreteBlockPainted</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>CurtainHeavy</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>FiberGlassInsulation</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>GlassThin</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>GlassThick</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Grass</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>LinoleumOnConcrete</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Marble</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Metal</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ParquetOnConcrete</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>PlasterRough</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>PlasterSmooth</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>PlywoodPanel</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>PolishedConcreteOrTile</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Sheetrock</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>WaterOrIceSurface</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>WoodCeiling</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>WoodPanel</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>UniformMaterial</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Material-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumeration">
            <name>Wall</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Wall-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>LeftWall</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Wall-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RightWall</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Wall-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Floor</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Wall-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Ceiling</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Wall-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>FrontWall</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Wall-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>BackWall</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>Wall-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAudioRoom</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>QAudioRoom</anchor>
            <arglist>(QAudioEngine *engine)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>dimensionsChanged</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>dimensions-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>positionChanged</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>reflectionGainChanged</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reflectionGain-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>reverbBrightnessChanged</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reverbBrightness-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>reverbGainChanged</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reverbGain-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>reverbTimeChanged</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reverbTime-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rotationChanged</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>rotation-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDimensions</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>dimensions-prop</anchor>
            <arglist>(QVector3D dim)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(QVector3D pos)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setReflectionGain</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reflectionGain-prop</anchor>
            <arglist>(float factor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setReverbBrightness</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reverbBrightness-prop</anchor>
            <arglist>(float factor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setReverbGain</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reverbGain-prop</anchor>
            <arglist>(float factor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setReverbTime</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reverbTime-prop</anchor>
            <arglist>(float factor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRotation</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>rotation-prop</anchor>
            <arglist>(const QQuaternion &amp;q)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWallMaterial</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>setWallMaterial</anchor>
            <arglist>(QAudioRoom::Wall wall, QAudioRoom::Material material)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>wallsChanged</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>wallsChanged</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAudioRoom</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>dtor.QAudioRoom</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAudioRoom::Material</type>
            <name>wallMaterial</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>wallMaterial</anchor>
            <arglist>(QAudioRoom::Wall wall) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
            <name>rotation</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>rotation-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>dimensions</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>dimensions-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>position</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>reflectionGain</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reflectionGain-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>reverbBrightness</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reverbBrightness-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>reverbGain</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reverbGain-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>reverbTime</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reverbTime-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>dimensions</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>dimensions-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>position</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>reflectionGain</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reflectionGain-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>reverbBrightness</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reverbBrightness-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>reverbGain</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reverbGain-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>reverbTime</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>reverbTime-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QQuaternion">
            <name>rotation</name>
            <anchorfile>qaudioroom.html</anchorfile>
            <anchor>rotation-prop</anchor>
            <arglist></arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>QSpatialSound</name>
        <filename>qspatialsound.html</filename>
        <base>QObject</base>
        <member kind="enumeration">
            <name>DistanceModel</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>DistanceModel-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>Logarithmic</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>DistanceModel-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Linear</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>DistanceModel-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ManualAttenuation</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>DistanceModel-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumeration">
            <name>Loops</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>Loops-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>Infinite</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>Loops-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Once</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>Loops-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QSpatialSound</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>QSpatialSound</anchor>
            <arglist>(QAudioEngine *engine)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>autoPlayChanged</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>autoPlay-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>directivityChanged</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>directivity-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>directivityOrderChanged</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>directivityOrder-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>distanceCutoffChanged</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>distanceCutoff-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>distanceModelChanged</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>distanceModel-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>loopsChanged</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>loops-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>manualAttenuationChanged</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>manualAttenuation-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>nearFieldGainChanged</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>nearFieldGain-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>occlusionIntensityChanged</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>occlusionIntensity-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pause</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>pause</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>play</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>play</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>positionChanged</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rotationChanged</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>rotation-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAutoPlay</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>autoPlay-prop</anchor>
            <arglist>(bool autoPlay)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDirectivity</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>directivity-prop</anchor>
            <arglist>(float alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDirectivityOrder</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>directivityOrder-prop</anchor>
            <arglist>(float alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDistanceCutoff</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>distanceCutoff-prop</anchor>
            <arglist>(float cutoff)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDistanceModel</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>distanceModel-prop</anchor>
            <arglist>(QSpatialSound::DistanceModel model)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLoops</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>loops-prop</anchor>
            <arglist>(int loops)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setManualAttenuation</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>manualAttenuation-prop</anchor>
            <arglist>(float attenuation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNearFieldGain</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>nearFieldGain-prop</anchor>
            <arglist>(float gain)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setOcclusionIntensity</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>occlusionIntensity-prop</anchor>
            <arglist>(float occlusion)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(QVector3D pos)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRotation</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>rotation-prop</anchor>
            <arglist>(const QQuaternion &amp;q)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSize</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>size-prop</anchor>
            <arglist>(float size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSource</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;url)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVolume</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>volume-prop</anchor>
            <arglist>(float volume)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sizeChanged</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>size-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sourceChanged</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>stop</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>stop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>volumeChanged</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>volume-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QSpatialSound</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>dtor.QSpatialSound</anchor>
            <arglist>() override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAudioEngine *</type>
            <name>engine</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>engine</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
            <name>rotation</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>rotation-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSpatialSound::DistanceModel</type>
            <name>distanceModel</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>distanceModel-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>source</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>position</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>autoPlay</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>autoPlay-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>directivity</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>directivity-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>directivityOrder</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>directivityOrder-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>distanceCutoff</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>distanceCutoff-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>manualAttenuation</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>manualAttenuation-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>nearFieldGain</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>nearFieldGain-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>occlusionIntensity</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>occlusionIntensity-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>size</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>size-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>volume</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>volume-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>loops</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>loops-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="bool">
            <name>autoPlay</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>autoPlay-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>directivity</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>directivity-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>directivityOrder</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>directivityOrder-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>distanceCutoff</name>
            <anchorfile>qspatialsound.html</anchorfile>
            <anchor>distanceCutoff-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="DistanceModel">
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