A generic datatype for engine specific native surface information. More...
#include <Evas_Legacy.h>
Data Structures | |
| union | [union].data |
Data Fields | |
| int | version |
| Current Native Surface Version. | |
| Evas_Native_Surface_Type | type |
| Surface type. | |
| union | data |
| Choose one union data according to your surface. | |
A generic datatype for engine specific native surface information.
Please fill up Evas_Native_Surface fields that regarded with current surface type. If you want to set the native surface type to EVAS_NATIVE_SURFACE_X11, you need to set union data with x11.visual or x11.pixmap. If you need to set the native surface as EVAS_NATIVE_SURFACE_OPENGL, on the other hand, you need to set union data with opengl.texture_id or opengl.framebuffer_id and so on. If you need to set the native surface as EVAS_NATIVE_SURFACE_WL, you need to set union data with wl.legacy_buffer. If you need to set the native surface as EVAS_NATIVE_SURFACE_TBM, you need to set union data with tbm surface. The version field should be set with EVAS_NATIVE_SURFACE_VERSION in order to check abi break in your application on the different efl library versions.
Evas_Native_Surface returned by evas_gl_native_surface_get() is not meant to be used by applications except for passing it to evas_object_image_native_surface_set().| int _Evas_Native_Surface::version |
Current Native Surface Version.
Use EVAS_NATIVE_SURFACE_VERSION
| Evas_Native_Surface_Type _Evas_Native_Surface::type |
Surface type.