Mesa 11.0.3 Release Notes / October 10, 2015 — The Mesa 3D Graphics Library latest documentation

# Mesa 11.0.3 Release Notes / October 10, 2015

Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2 release.

Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.1. OpenGL 4.1 is only available if requested at context creation because compatibility contexts are not supported.

## SHA256 checksums

    c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117  mesa-11.0.3.tar.gz
    ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6  mesa-11.0.3.tar.xz

## New features

None

## Bug fixes

This list is likely incomplete.

- Bug 55552 - Compile errors with –enable-mangling

- Bug 71789 - [r300g] Visuals not found in (default) depth = 24

- Bug 91044 - piglit spec/egl_khr_create_context/valid debug flag gles* fail

- Bug 91342 - Very dark textures on some objects in indoors environments in Postal 2

- Bug 91596 - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI

- Bug 91718 - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG

- Bug 92072 - Wine breakage since d082c5324 (st/mesa: don’t call st_validate_state in BlitFramebuffer)

- Bug 92265 - Black windows in weston after update mesa to 11.0.2-1

## Changes

Brian Paul (1):

- st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats

Daniel Scharrer (1):

- mesa: Add abs input modifier to base for POW in ffvertex_prog

Emil Velikov (3):

- docs: add sha256 checksums for 11.0.2

- Revert “nouveau: make sure there’s always room to emit a fence”

- Update version to 11.0.3

Francisco Jerez (1):

- i965/fs: Fix hang on IVB and VLV with image format mismatch.

Ian Romanick (1):

- meta: Handle array textures in scaled MSAA blits

Ilia Mirkin (6):

- nouveau: be more careful about freeing temporary transfer buffers

- nouveau: delay deleting buffer with unflushed fence

- nouveau: wait to unref the transfer’s bo until it’s no longer used

- nv30: pretend to have packed texture/surface formats

- nv30: always go through translate module on big-endian

- nouveau: make sure there’s always room to emit a fence

Faith Ekstrand (1):

- mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks

Kyle Brenneman (3):

- glx: Fix build errors with –enable-mangling (v2)

- mapi: Make _glapi_get_stub work with “gl” or “mgl” prefix.

- glx: Don’t hard-code the name “libGL.so.1” in driOpenDriver (v3)

Leo Liu (1):

- radeon/vce: fix vui time_scale zero error

Marek Olšák (21):

- st/mesa: fix front buffer regression after dropping st_validate_state in Blit

- radeonsi: handle index buffer alloc failures

- radeonsi: handle constant buffer alloc failures

- gallium/radeon: handle buffer_map staging buffer failures better

- gallium/radeon: handle buffer alloc failures in r600_draw_rectangle

- gallium/radeon: add a fail path for depth MSAA texture readback

- radeonsi: report alloc failure from si_shader_binary_read

- radeonsi: add malloc fail paths to si_create_shader_state

- radeonsi: skip drawing if the tess factor ring allocation fails

- radeonsi: skip drawing if GS ring allocations fail

- radeonsi: handle shader precompile failures

- radeonsi: handle fixed-func TCS shader create failure

- radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload

- radeonsi: skip drawing if PS fails to compile or upload

- radeonsi: skip drawing if updating the scratch buffer fails

- radeonsi: don’t forget to update scratch relocations for LS, HS, ES shaders

- radeonsi: handle dummy constant buffer allocation failure

- gallium/u_blitter: handle allocation failures

- radeonsi: add scratch buffer to the buffer list when it’s re-allocated

- st/dri: don’t use _ctx in client_wait_sync

- egl/dri2: don’t require a context for ClientWaitSync (v2)

Matthew Waters (1):

- egl: rework handling EGL_CONTEXT_FLAGS

Michel Dänzer (1):

- st/dri: Use packed RGB formats

Roland Scheidegger (1):

- mesa: fix mipmap generation for immutable, compressed textures

Tom Stellard (3):

- gallium/radeon: Use call_once() when initailizing LLVM targets

- gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2

- radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2

Varad Gautam (1):

- egl: restore surface type before linking config to its display

Ville Syrjälä (3):

- i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)

- i915: Fix texcoord vs. varying collision in fragment programs

- i915: Remember to call intel_prepare_render() before blitting