VSTGUI: LinearTimingFunction Class Reference

VSTGUI 4.10 Graphical User Interface Framework not only for VST plugins

Loading...
Searching...
No Matches
Public Member Functions | List of all members
LinearTimingFunction Class Reference
Animation » Animation Timing Functions | New classes » Version 4.0

`#include <timingfunctions.h>`

Inheritance diagram for LinearTimingFunction:

## Public Member Functions
| LinearTimingFunction (uint32_t length)
| LinearTimingFunction (const LinearTimingFunction &)=default
LinearTimingFunction & | operator= (const LinearTimingFunction &)=default
float | getPosition (uint32_t milliseconds) override
Public Member Functions inherited from TimingFunctionBase
| TimingFunctionBase (uint32_t length)
| TimingFunctionBase (const TimingFunctionBase &)=default
TimingFunctionBase & | operator= (const TimingFunctionBase &)=default
uint32_t | getLength () const
bool | isDone (uint32_t milliseconds) override
Public Member Functions inherited from ITimingFunction
virtual | ~ITimingFunction () noexcept=default

## Additional Inherited Members
Protected Attributes inherited from TimingFunctionBase
uint32_t | length

## Constructor & Destructor Documentation

## ◆ LinearTimingFunction() [1/2]

LinearTimingFunction | ( | uint32_t | length | ) |
| explicit

## ◆ LinearTimingFunction() [2/2]

LinearTimingFunction | ( | const LinearTimingFunction & |  | ) |
| default

## Member Function Documentation

## ◆ getPosition()

float getPosition | ( | uint32_t | milliseconds | ) |
| overridevirtual

Implements ITimingFunction.

## ◆ operator=()

LinearTimingFunction & operator= | ( | const LinearTimingFunction & |  | ) |
| default

The documentation for this class was generated from the following files:

- timingfunctions.h
- timingfunctions.cpp